Posts on quality, life, culture, the media, news & tech with a twist & a slice of Limey. I moved my blog to http://renaissancehambara.jp in December 2006, go there for the latest content.
Slate has an interesting article about how modern computer game design is out of touch with the gaming demographic. Games are becoming deeper, increasing in complexity and the time required to complete them. Yet the average age of a computer gamer is now 33 years old. That means commitments and time poverty, not exactly conducive to spending 40-plus hours completing a state-of-the-art game. This sounds like the Nintendo Wii with is more casual approach could be coming out ahead by better understanding and providing for their clients needs. However there is lessons that all game designers could learn from modern television programmes like CSI or 24, particularly the way that complex experiences are broken down into bite-sized chunks of time. More here.
Labels: complexity, design, gaming, mono myth, quality, storytelling, user experience